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Expand all Collapse all. Download — Build 3. A completely rebuilt UI that provides users with quick access tabs to Material Tab, Light Tab, and Settings Tab that will control quality options, cameras, and rendering.
The new tool bar will act in the same fashion as the existing tool bar with an updated look and feel. Autodesk and Maya are registered trademarks or trademarks of Autodesk, Inc. Linux is a registered trademark of Linus Torvalds in the U. All other brand names, product names, or trademarks belong to their respective holders.
A t tachments 0 Unused Attachments Page History. Date — June 30, Download — Build 3. Material Control Panel Materials now provide an easy way to browse, select, create and apply materials to object in the scene. The materials quick settings give the user a way to easily choose a type of material and customize it based on their needs.
The Lights tab provide SketchUp users with a light lister and light editor. The Settings tab allows the user to efficiently edit the quality of the scene easily and efficiently when making design decisions. The quality options tab will have both a quick setting function that will give the user a way to easily choose the right settings for their scenes, and an advanced tab to allow them to alter all the necessary controls to get the best results possible.
Quality Control — The Quality options will provide users with a clear way to Choose what kind of render they are making and a render quality for their scene. See Geometry section for more information. Mesh Lights will be created in-scene with a right click on the geometry intended to be a light. This bounding box allows - 3.
It will then be visible at render time. Materials now provide an easy way to browse, select, create and apply materials to object in the scene. This will be a filterable, searchable, easily navigable collection of pre-made content users can load into their scene on the fly. The quick controls will allow the user to create quick, manageable changes between material type presets Metal, Plastic, Glass, etc. The Advanced editor provides users with the ability to more easily edit custom materials using the legacy tools and options.
V-Ray Materials — a new compact and optimized material that includes diffuse, reflection, and refraction parameters with the ability to change the BRDF. Wrapper Material — can be used to specify additional properties per material.
Most importantly you can now create true matte materials which show the background as opposed to the base material. SketchUp Express Material Library — a library contains an extensive collection of ready to use and photo realistic V-Ray materials. The Lights tab will provide SketchUp users with a light lister and combined light editor.
This will allow for SketchUp users to better control scenes with large numbers of light assets. Mesh Light support - allows the use of any mesh as a light. Plane Light support — Support for Rectangular and Disk shaped plane lights. Probabilistic Lighting support — Support for Probabilistic lighting in scenes with large numbers of lights.
Users will also have the ability to select existing geometry and make that geometry a clipper object as well. It will have baked in parameters and will be initially set up as a limited function tool with anticipation for future support. Geometry refers to any V-Ray specific in-scene handlers needed for feature support.
The Quality Options — The Quality Options will provide users with a clear easy way to Choose the type of render they are working on and the render quality for that particular scene. Used to rough estimates very quickly. Slightly better than draft Medium: Rendering - The Rendering section consists of four 4 choices all choices will also open the frame buffer window by default.
The first is the standard production render button. This will begin a standard production render using the selected quality. The RT render will begin a real-time rendering showing updates and changes on the fly.
This Batch Render function allows multiple static images to be rendered through a queue with one click, effectively allowing users to export multiple images with-out having to be in front of the computer to do so. Finally, the V-Ray Frame Buffer will be accessible from this panel.
The VFB can be opened by clicking this button and will allow users to review and make changes to the rendering through the framebuffer. The user can stop the calculation at any time and use the intermediate results, if they are good enough. In addition, with path tracing, the user has only a few controls to worry about and it is very easy for set up. Since GPUs are specifically designed for massively parallel calculations, they can speed up the rendering process by an order of magnitude.
Embree is a collection of high-performance ray tracing kernels developed at Intel. Use Embree for hair - enables the usage of embree library for hair. Embree library uses spline curves to model the hair which differs from the classic model in V-Ray. The user may expect some minor differences between Embree hair model and V-Ray hair model.
This differences become more obvious, if hair strands are larger than one pixel in the final image. The Cameras tab provides the user with a clear outline of each camera and the preparers associated with the selected camera. The Camera panel has the ability to select cameras in the scene from the V-Ray UI and quickly edit them. Edit capabilities will include: Unlike box camera, Cube6x1 does not produce an empty space in the output image.